Unofficials can enable this setting with the following command parameter: ?FastDecayUnsnappedCoreStructures=true. Feat: Instant Hotbar Equip, unlocked after completing "Master Cartographer" quest. Crew will still seek out payment and food from nearby food larders and payment boxes and if there are none nearby or they are empty, they will take from the claim flag. Offensive Structure: Torpedo Launcher and torpedoes. - Switched from Add New Item to Increment Item Quantity for Milk and Wool from Cow and Sheep to prevent being limited to Max Item Quantity if the player had no exiting stacks of the item given. #81570010 - Mapa del mundo Vintage Vector. - Crew gold payment and food can now be done via your Company's claim flag. (These gains will be present on Official Servers), - Creatures no longer require the desired temperature after they reach 10% maturity, - Added scaling weapon slotting time by the reload skill (to align with the skill on the pistol), - Reload time on pistols is reduced to 60% when all three pistol skills have been acquired, - Fixed a bug with purchasing blueprints from Player Shops, - Skill UI redesign (first pass, more work to come with it! - Updated localization for German, French, Turkish, Ukrainian, and Swedish. - Fixed a bug which would cause players to throw out their gear by accident at low server fps when using "O" instead of "E" to unequip currently equipped gear. Now you can go straight from a run into an attack. - Reverted the change to Stationed Crew repairing anchored boats in order to control the amount of materials that are being consumed when a boat has been anchored. - Fixed dedicated servers not using passwords on Blackwood, - Fixed a case when searching for Blackwood servers would cause only one to list at a time, - Fixed a bug where corpses with inventories would not calculate their correct weight, - Fixed a bug which wouldn't allow you to select the Home Server to change to on Unofficial Networks, - You can now plant an assortment of seeds in Blackwood, - Fixed multiple islands on Blackwood being marked as non-buildable, - Fixed a bug where beds would sometimes not function on Blackwood, - Fixed Shipwrecks spawning on the coast of islands in Blackwood, - Fixed multiple foliage and terrain bugs with Blackwood, - Moved the 'Exit to Main Menu' button to the bottom of the pause menu options, - Fixed a client-side crash (https://pastebin.com/U3QN7KyQ), - Blackwood content moved to optional DLC, for those who do not plan to play it and want to save the install size (10GB): https://store.steampowered.com/app/1129370/Blackwood__ATLAS_Expansion_Map/, - Added multiple treasure map locations per island for Single Player and Non-Dedicated Game Modes. The following game.ini config can be used to destroy all invalid claim flags, please be advised that this cannot be reversed once done: Fixed a bug where offline player characters would fall off ships when transitioning into a freeport grid. Decays relatively quickly if not in “insulated” storage. - AoD are now immune to anything except gun (non-puckle) ,melee damage and tame damage. #113817807 - Compass, key, pencil and book on blur vintage map background,.. #61971613 - Ilustración de arrodillarse Atlas llevar a levantar el planeta.. #45890039 - Globo hecho de banderas en un mapa del mundo de fondo. - NPC Crew Accordion: - Fixed a bug which prevented silos from paying/feeding crew on Lawless Servers - Lawless regions on officials should no longer show any "island points" on the map. MaxSettlementFlagZ = 999999 (default, which means FlagZ can be placed at 99999 z height above the per-island specific height). Added Advanced Automation to the Construction Tree You can use the cheat command 'cheat givetome' to pull boats/structures/creatures into your new company, - Added an Admin Command to Single Player: cheat DoLeaveTribe, - Forest Colouring can now be crafted and applied to items, - Renamed one of the Purple colours to 'Dark Violet' as there were two of the same name, - Demolishing buoys will no longer leave the sign floating behind, - Fixed a bug which caused silos to pay crew that weren't on the same team, - Reverted the Claim Flag height limit on Official Servers, - When replacing invalid claimflags, you can now place them within the green ring of your original flag, - Claim flag height limit has been increased to 6500 units above sea level. Added defuse option: any player can defuse an explosive barrel, Can now be used as ammo in Cannons, Large Cannons, and Catapults, Explode instantly on impact with ships, structures, players, or creatures, In water, barrels float for six seconds before sinking. > When a player is riding a creature, - Contesting flags can only happen when a player is above -300 on the z-axis (basically, above the ocean/sea level) #122100148 - Khartoum city in Sudan, Africa, #122100159 - Khartoum city in Sudan, Africa. - Fixed multiple cases where players would become unbased (slide off ships) due to certain structures. Reduced the travel time required before torpedo damage becomes active from 3.75 seconds to 2 seconds. - Large Cannons not snapped onto Gunports on Servers using bDontRequireLargeCannonsToSnapOnShips=true will now fire correctly. - Fixed rotation of misaligned island icons on the map. - Fixed a bug which prevented salted prime meat from generating in a preserving bag, - Fixed an edge case where some players were unaffected by the XP clamp. - Increased leniency in dismount sockets and lowered acceptance for placement on the Puckle (NPC's should no longer dismount with legitimate builds) If they fail to enter the password, they'll have to restart the client before they can have another chance to join. Requires Esotery of Building Please feel free to contribute by creating new articles or expanding existing ones. Private Server owners will need to update the ServerGrid.ServerOnly.json file by adding a new entry to the database connections called new TradeDB: Replacing the correct url, port, and password for your redis server in the above. Mythos requirement unchanged. - Improved how servers replicate structures on ships leading to large performance gains, particularly in areas where there are many boats and many clients, such as docks and large fleet battles. It now takes 25% of all DPs, rather than 50%. - Firegel, Gunpowder, Blasting powder, Mythos and Coral can now be stored in the ship resource box. If your claim flag is not in a valid location, when attempting to place a new one you will receive HUD feedback informing you whether a spot is valid or not. Structures: The grill can now be attached to water pipes, Controls: You can now use the F key as an option to pick up all items from the floor within a certain radius, Ship: Pressing the F key whilst driving the ship, now allows you to access its inventory menu, Skills: Fixed skills showing up in the wrong order on the skill tree, Ships: Fixed a bug which prevented ships from reversing when they bumped into shores, Ships: Fixed pressing right click to zoom in on the compass when sitting at a wheel of a ship, Ships: Can no longer place a Steering Wheel inside the sail mast, Building: Fixed a bug which prevented Water Reservoirs from irrigating grills if gathering water from a non-lake source, Building: Fixed vertical encroachment check on the bookcase so it fits in 1-high wall rooms, Resources: Fixed a bug where brain coral and fire coral were incorrectly labeled, Map: Multiple level fixes (holes, waterfall transitions, soil types, etc), Creatures: Fixed a case where creatures would be stuck in the flee state whilst bola'd, Creatures Fixed a case where creatures would appear to stand up briefly just after being bola'd, UX: Fixed a bug which prevented you from seeing the HUD of a dropped item, UX: Scaled the size of ammo texts on ammo containers to make them more readable and changed CanisterShot to Canister Shot, Misc: Fixed icons for: Cooked Prime Fish Meat, Explosive Barrels, and Instant Equip, Misc: Disabled male voice on female characters when using a repair hammer on damaged planks, Misc: Fixed multiple cases where players shoulder disappears when harvesting with new anims, Misc: Fixed manual targeting aim location not replicating to clients, Combat: Reduced sickle damage against creatures and players, Combat: Sprint/Charge weapons have been disabled and will be re-added to the game as enhanced feats, Ships: Small Weight Sail weight bonus increased from 515 to 1000, Ships: Medium Weight Sail weight bonus increased from 920 to 2500, Ships: Large Weight Sail weight bonus increased from 1300 to 4000, Ships: Small Handling Sail wind effectiveness increased from 101 to 118, Ships: Medium Handling Sail wind effectiveness increased from 101 to 118, Ships: Large Handling Sail wind effectiveness increased from 101 to 118. - Fixed a bug which would result in the XP Curse lasting permanently (retroactive), - Fixed a bug which prevented firing cannons which were placed on the top deck above gunports, - Beds can only be used to spawn on after their initial respawn cooldown has cleared, - Inactive PvP boats will now automatically destroy after 4 weeks of inactivity. 1st priority: Resource Box and Food larder, 3rd priority: Resource Box and Food larder, - New placeable landstructure 'Crew Resource Silo' which allows storage of food and gold to feed crew, - New option on claim flag which allows turning off crew gold and food payment, - Fixed an edge case which allowed you to fire cannons through walls, - Fixed a bug where Crew were taking gold/food from a flag before they took it from a resource box/larder, - Fixed a bug which prevented harvesting on creatures/using tools in Singleplayer, - Fixed a bug which would sometimes cause the resource override to stop functioning, therefore provide players with a different resource than intended, - Fixed a bug which would cause players to be stuck when unmounting creatures. Compra hoy. - Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, and Taming rates for the weekend. This page focuses on recent changes for the PC version of the game. Combat: Gun hotbar equip time now scales (improves) with the various reloading skills. - Fixed an issue where servers that were running for more than 4 days consecutively without reboot would have choppy water on the client. #45585300 - Mundial mapa vectorial. It is also necessary to update to the latest ServerGridEditor, Sea Forts have automated defenses that will respawn over time when neutral, Players have a limited number of build points (100) to spend on a Sea Fort they own. - If a launched torpedo hits within the first 3.75 seconds of being fired, it will do significantly reduced damage, - Torpedo overall projectile lifespan reduced by 10%, - Torpedo and Torpedo Launcher crafting cost has been increased, - Fixed hotkey assignments to save on relog, - Readjusted Marker UI location when minimap is open to prevent overlap, - You can now use "prying eyes" to look inside lock chests if they are your own company's boxes, - Cannons/Puckles will no longer fire in peacetime if the structure does not own the claim and the target is a player or tame, - Significant shoreline data memory optimization, - Fixed harvesting boost from giving more resources than intended, - Fixed some unharvestable rocks and adding Fiber to missing freeports, - Moved sextant GPS/Speed/Direction from above the hotbar to below the sextant compass widget, - Prevented using Lucky Loader when in the middle of a reload, - Fixed Harvest Boost and other skills from resetting their cooldown upon death, - Crafting that requires 'water' as a resource will now consume 100 water, rather than the entire container, - Fixed Grill not being able to use water containers as a crafting resource, - Fixed overlapping text with Reservoir and Grill, - Hydra is able to reliably break down trees, - Fixed an issue with fishing rod where it would destroy itself when the item had broken. Alta ilustración detallada del.. #59994948 - Mano acuarela dibujada ilustración de mapa del mundo de la acuarela. (You should now be able to pick up bags more easily when they are dropped on top of a bed etc), - Server ping 0 now hidden when you are the host, - Fixed a bug where the targeting cursor wouldn't disappear after your ship was sunk, - Enemy pirate ships now display a sink percentage, - Prevented enemy pirate NPC's from fleeing, - Stone Wild Pirate Camp doors are now wooden, - HDR mode for Xbox One X now enabled (looking at PC implementation soon), - Optimized ship position callouts for Wild Pirate Encampments, - Fixed a bug which would cause Non Dedi clients to get into a broken state when fast-travelling to a bed in stasis, - Presssing Y on gamepad when an editbox is highlighted will now clear the editbox, - Atlantean heavy icon colorization fixes, - Implemented a fix to resolve islands where foliage cannot be harvested. - Fixed an issue with stone walls clipping through the floor when placed in wood half walls.